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Full text of "XBOX Manual: Hitman - Contracts"

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SAFETY INFORMATION 

ABOUT PHOTOSENSmVE SEIZURES 

A very atrial) percentage o1 people may experience a seizure when exposed to certain visuai 

images, including flashing lights or patterns that may appear in video games. Even peopte 

who have no history of seizures or epilepsy may have an undiagnosed condition that can 

cause these "photosensitive epileptic seizures" while watching video games. These seizures 

may tiave a variety of symptoms, including lightheadedness, altered vision, eye or face 

twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of 

awareness. Seizures may also cause loss of consciousness or convulsions that can lead to 

injury from failing down or striking nearby objects. Immediately stop playing and consult a 

Doctor if you experience any of these symptoms. Parents should watch for or ask their 

children about the above symptoms —children and teenagers are more likely than adults to 

experience these seizures. 

The risk of photosensitive epileptic seizures may be reduced by sitting further from the 

television screen, using a smaller television screen, playing in a well-lit room, and not 

playing when you are drowsy or fatigued. If you or any of your relatives have a history of 

seizures or epilepsy, consult a Doctor before playing. 



OTHER IMPORTANT HEALTH AND SAFETY INFORMATION 

The Xbox InstrLiction Manual contains important health and safely information that you 
should read and understand before using this software. 



AVOID DAMAGE TO YOUR TELEVISION 

Do not use with certain televisions. Some televisions, especially front- or rear-projection 

types, can be damaged if any video games, including Xbox games, are played on them. 

Static images presented during the normal course of game play may "burn in" to the 

screen, causing a permanent shadow of the static image to appear at all times, even when 

video games are not being played, Similar damage may occur from static images created 

when placing a video game on hold or pause, Consult your television owner's manual to 

determine if video games can be played safely on your set. If you are unable to And this 

information in the owner's manual, contact your television dealer or the manufacturer to 

determine if video games can be played safely on your set. 

Unauthorized copying, reverse engineering, transmission, public peri'ormance, rental, pay 
for play, or circumvention of copy protection is strictly prohibited. 









USING THE XBOX VIDEO 

GAME SYSTEM 4 

Menu Controls 6 

GAME PLAY CONTROLS 6 

MAIN MENU 8 

START 8 

SELECT DIFFiCULTY 8 

LOAD 9 

TRAINING 9 

OITIONS to 

(1) Graptiics Options tO 

(2) Sound Options 10 

(3) Control Setup 10 

CREDITS 10 

INCAMEMENU 11 

■SAVE: 11 

■ LOAD; 11 

■ DELETE SAVE GAMES: ....12 

■ OPTIONS: 12 

■ RESTART MISSION; iZ 

■QUIT: 12 

MISSION BRIEFING ..,. 12 

WEAPON SELECT SCREEN 13 



INVENTORY SCREEN: 13 

ON SCREEN DISPLAY 14 

STATISTICS 15 

WEAPONRY AND 

TECHNIQUES IS 

Disguises 16 

Sneaking 16 

Close Combflt and Silent Kills 16 

Pistols and Handguns ..17 

Sub-Machine Guns (5MG) 17 

Assault Rifles 17 

Shotguns 18 

Machine Cuiis 18 

Sniper Rifles 18 

Binoculars 19 

iVUip 19 

Nlglit Vision Goggles.. 

HINTS AND TIPS .^^F..:'. '.X'i 

CREDITS ^^■r: ZO 

\NhWA\^S^^^- 25 

SUPPORT .j^lK 





.) Sec up your Xbox" video gaine system by following the instructions in the Xbox 
[nstruction iVleinual. 

2.} Press che power bucton and the status [ndlcacor ligJit will light up. 

3,} Press the eject button tirid the disc tray will open, 

4,) Place the Hitman; Coniraccs disc on die disc tray with the label facing up and close 
the disc tray. 

5.) Follow the on-screen instructions and refer co this inanual For more information 
abouE playing HItmanr Contracts. 

AVOIDING DAjW\GE TO DISCS OFLTHE DISC DRIVE; 

* Insert only Xbox-connpatible discs into the disc drive. 

■ Never use oddly shaped discs, such as star-shaped or h earl:- shaped discs. 

* Do not [ocivc a disc in the Xbox console For extended periods when not in use. 

* Do not move the Xbox console while the power is on and a disc is inserted. 

* Do not apply labels, stickers, or other foreign objects to discs. 



Disc tray 



XBOX CONTROL 



USING THE XBOX CONTROLLER 



on the front of the Xbox console. 



73 
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Controiter port 1 
GontrolEer port 2 



Eject button 

Power button 



Controller portal 
Controller port 3 



[nserc the Xbox Contsollcr into contiolter port 

Insert any expansion devices (For example, Kbox Memory Units} Into controller 
expansion slt.>ts tt^ appropriate. 

Follow the on-screen instructions and refer to this manual for rPOre irllbrrrtation about 

uslrtg the Xbox Controller to play Hitman: Contracts. 



Expansion slot A 



Expansion slot B 



Right trigger 



Left thumbstick 

BACK button 
START button 




Left trigger 



O button 

O button 
© button 
O button 

Black button 
Wtiite button 



Directional pad 



Right thumbstick 



•^y 




[nventory/EKSt sniper 
HoEsler/unhoSsler 
Hflload 
Action/Use 

Drop 
Map 



SlfstQ left and right. 
Look Up and down. 
ClicK the right thumbatich; 
Toggle 1st and 3rd pwson 
camera moda 





START 

Using the directional pad ('14') highlight 
the START option on the MAIN MENU 
and press the © button to be^^in <i hew 

game. Before you slart your new game 
you will have to dcddc on chc difficulty 
level that you would like to play on. 



Note. Hitman; Contracts does no^ 
support the Xbox Memory Unit, 
Games are saved directly to the 
Xbox hard disk. 



This [ 

required dit^H 
or Professional} 

Using the directional pad 
highlight the required option from the 
list and presii the © button to start your 
new game, 

There are a number of different 
factors that are Influenced by the 
difficulty level you choose. Some of 
these factors Includes 

■ The amount of damage Hitman can 
receive before dying. 

' The amount of accuracy delivered on 
the map. 

■ The reaction speed and firing accuracy 
of guards and targets. 

Each difficulty level comes with a 
permitted number of progress saves 
allowed during a mission. 

Normal - 7 Scives allowed per level. 

Expert - 2 saves allowed per level. 

Professional - Stives billowed during a 
level. 




If you have previously saved your game 
Et Is possible for It to be continued from 
the LOAD screen that is accessed 
through the MAIN MENU. 

If Hitman: Contracts save game data is 
found on the Xbox hard disk then a list 
of progress saves will be displayed. Use 
the directional pad Ct'4') to highlight 
the required save game and press the 
© button to load It, 

The game will now be restored at the 
exact point that it was previously saved. 



TRAINING 

The traiiilng area is designed to allow 
you to familiarize yourself with the 
controls and various abilides of Hitman 
in a non-ho5ti[e environment. It is highly 
recommendt^d that you practice the 
techniques you will need before 
commencing your missions. 

The training area also serves as a 
collection area for the weaporis that Ate. 
collected during missions. Each 
silhouette represents a weapon chat can 
be collected or unlocked wiifiin the 
game. 




^ OPTIONS 



To Open the options menu, se[ea 
OPUQN5 Irorn the MAIN MENU^ or 
press the START button to pause during 
a game £ind select 'OPTIONS' froim ihe 
menu. 

Three sub-menus are available: Graphics, 
Sound and Controls Options. 



[1) Graphics Options 

This menu allows tlie configuration of 
graphics and display choices. 

• Subtitle5; Toggles the display of In- 
game subtitles, 

* Blood and Gore: Toggles the di5plt"iy of 
biood effects, 

(2) 5ound Opiions 

This menu allows the configuration of 
sound and iiudio settings; 

■ Music: Adjusn the slider to connrol the 
volume of the music. 

' Speech: Adlusi ihe slider control die 
volume of the spoken dialogue. 

■ EFfeccsr Adjusl Che slider to control the 
volume of the [n-game^ound effects. 




(3) Control Setup 

This menu allows the configuration of 
vi^rious control settings; 

- Invert up-down aim; Changing the 
up/down aim option will switch the 
movement control on the Y axis. If you 
find yourself looking down tit the floor 
when you w<int to be looking up then 
It Is sugge.sted you try adjusting this 
setung. 

* Vibreition; Toggle the setting to enable 
find disable the vibration function of the 
Xbox Controller. 

* Horizontal Turn Sensitivity: This slider 
will adjust the speed with which 
Hitman turns. In order to turn faster 
select a higher setting. 

■ Vertictii Turn Sensitivity: This slider will 
adfust the speed with which Hitman 
looks up and down. Use a higher 
setting to make the response faster. 

■ Button Configuration; Choose between 
the 5 control schemes that are detailed 
on page 6-7. 



CREDITS 

Select CREDITS from the MAIN MENU 
screen in order to display a list of the 
staff responsible for the making of 
Hitman; Contracts 



10 



M' IN-GAME MENU 




Note. Yok can create a maximum of 
'(100} fitHlcin: Contracts save games 
on your hard disk. 



LOAD; 



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Press the STAUT button |t any time 
during DUty to pause the game a^d 
access tfie IN-GAME MENU. The 
followtng options ate avail^iLTJe from the 
IN-^AJVlEJVlENtJ: 
> 
% SAVE! 

As you progress through the game you 
will find yourself In sl»jiclons where you 

wou'd like to save your game. 

To save a same: , 

(I) Press the START button to pause the 
game. 

[2] Select SAVE From the menu and press 
the butftjn. 

(3) Highlight CREATE NEW in order to 
creace a new save game or highlight 
the Scivc gaine you wish to overwrite 
and press the © button. 

(4) To resume ii saved gtime, follow the 
steps In LOAD below. 



Save gam^ can be resumed From the 
LOAD option m the MAIN MENLI or the 
LOAD option In the IN-GAME MENU. 



aHlor 



^1 

If Hitmai^tontracts save game data Is 
found on We Xbox hard disl< then a list 
of progress saves ^\'ill be displayed. Use 
the directional pad {1^4-} to highlight the 
required s£ive game and press the © 
button to load it. 

The game should now be restored at the 
exact point it was saved. 



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' OFTIONS: 

Highlight: this option cinct press the © 
bution to enter the OPTIONS menu. The 
options avciilflble within this level sre the 
same as those found in the MAIN 
MEjNU. 

' RESTART MISSION: 

To rest^^rt the current mission, highlighi: 
ihls option and press the © bution. 

' QUIT: 

Highlight tiiis cjption and press tlie O 
button to quit the current game and 
return to the MAIN MENU. 

' COrvrTINUE GAME: 

ij^hl this option arid press the © 
but>ISi^xit the IN-GAME MENU and 
resume't-nii^urent game. 



When Hitman receives a mission from 
Agency then the detail Is i^re til ways 
delivered through the mission brieFing 
screens. All Information valid to the 
mission is stored within this briefing and 
can be displayed at any point during a 
mission. 

The following Information is usually 
available from the Bnefing Screen; 

* Target profiles and descriptions. 

- Any additional mission objectives. 

* Background information on the mission 
scenario. 

' Escape and exit points. 



Once an objective lias l^een rrset tiitin II 
will be marked off as "completed", 



, (3>Weapon Displciy; 

^An image of the currently selected Iteni 
Js displayed cit the top of the 
specifications box. 

Pres.-iing on the © button will confirm 
your selection and exit this screen. 

[^fVENTORY SCEIEEN: 



I 



Once a mission has been completed 
successfully it can be replayed with the 
weapons that have been successfully 
collected in previous missions. Ti'iese 
weapons are selectable from Che 
"WEAPON SELECT SCIIEEN", 



(1) Equipment: 

A list of the weapons and equipment 
that can be taken along for the mls.'iEon 
ahead. Highlight the required iteni co 
equip, and press the ® button to add it 
to your inventory. 

' When a weapon has beeri eciuipped it 
will be marlted with a ci'oss. 

' To deselect a weapon select the 
weapon twice. 

(2) Specifications: 

Tiiere the specifications for the weapons 
aie displayed- The information detaileci 
here can include: amnio type, caliber, 
clip capacity length weight and storage. 




TTiis menu can be displayed at &y\y time 
during a nnlsslon by pressing the O 
but tori. This tnenu allows fast access to the 
weapons and item Inventory. To use an 
item from the INVEISTTORY SCREEN 
highlight the required item using the 
directional pad ^" ^ and pre.ss tiie © 
butron ttj equip IL. To discard or drop 
an Item, highlight the required Item 
using the directional pad ^ "f and press 
the © button. 

Detailed information on both weapons 
and items is displayed at the bottom of 
the screen. 



Note, ^ome items chat are crucial to 
Hitmans progress can not be 
dropped or discarded. 



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1 ) Health Bar: 

Shows llltman's current he^ilth: Every 
time Hitman sustains damage the bar 
will decrease. When Hitmans health is 
very low the bar will turn red. 

IFtlie bar dips beiow 25% capacity it 
turns red to alert you to Hitmaii's 
predicament. 



Note. Damage is location based 
which means a shot CO the head is 
almost certain to kill you whfle a shot 
in the arm will not. 



2) The Threat Meter: 

Displayed i^ext to the Health Bar, the 
Threat Meter gives an indicacion of the 
danger Hitman faces. An Increase in 
movement signifies an increase In 
danger. Pie meter can alert you to 
potential problems such as a failed 
disguise and Hitman being spotted in 
restricted access zones. 



3) Action List; 

This Action List displays a Ibt oi"' context 
sensitive choices. Tlie complex 
interactions available within the game 
environment are all controlled through 
this menu. Options selected within this 
Il5t will enable the manipulation of 
doors, victims, vehicles and Items. 

If there is only one choice on the list 
press the © button to perform that 
action, ii- titers are two or more choices 
the]T hold down the © buti:on arid use 
the directional pad (,^^) to highlight the 
option required. Tiie selected action will 
be performed when the © button is 
released. 



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ON SCREEN DISPLAY 



4) Weapon Display; 

Displayed in the bottom right corner of 
the screen, the Wt^apcMis Display shows 
a graphical icon of the currently 
equipped weapon, 

5} Ammo Display: 

A grapiilcai and numerical display oHhe 
current animo level in both the clip that 
is held within the weapon and the total 
bullet count for all remaining clips. 

6) Crosshairs; 

The crosshair represents the exact point 
at which Hitman is aiming. The size of 
the crosshairs indicates the accuracy of 
any shots fired from the ^^^■■j^'' 
equipped weapon, ^^B^ * 

The larger the crosshairs the wider the 
grouping of any shots fired. Whi 
crosshair turns red Hitman has 
an enemy and any shots Fired si-l^uid 
always hit the target. "^^^ 



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7) Information Box: 

Any useful information and warning 
be displayed in this portion of the 



STATISTICS 

After a successful hit and the fulfillment 
of all mission objectives, a ratings screen 
is displayed to show performance levels. 
The statistics are presented as a mission 
overall score and give a bre^-^i-^down ot 
the stealth and aggression levels used In 
the mEsslo]\, 



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1 


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Note. It is possible to earn bonuses 
by completing missions with high 
level of profesi^Laaltsiff 



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^- TECHNIQUES 



WEAPONRY AND TECHNIQUES 



WEAPONS 



Disguises 




Disguises and costume changes can be 
used to throw off pursuers and gain 
Access to otherwise restricted areas. 
When wectring a disguise it is important 
that you perForm natural] fictions for that 
character. Alert guard.-i e.nd 5oicii«r5 will 
notice suspicious behavior and 
inconsistent weapon uscige. 

Sneaking 



The ability to successfully sneai; through 
areas undetected is a very importfint ^ikill 
to master. When moving in siicak mode 
Hitman's movement is completely silent. 
Wlih p^itience and skill it is possible to 
snealt tiiiough almost ariy environment 



and to creep up behlJid any enemy. 
Before entering rooms that could 
potentially contain a threat it is alwciys 
worth spying through the keyhole or 
checking your map For activity. 

Close Combar and Silent Kills 





Hitman's most powerft.il weapons arc 
also the most difficult to master. Close 
combat weapons allow Hitman to 
neutralize his targets without raising 
alarms or creating unw^tnted noi-^e. 

The'Close cornbat weapons are at the 

■^fclfectlve when used from behind 
'on an unsuspecting ene^my. In order to 
get clos^hough to use the weapons 
successful ly^jlhman niusfuse sncakiiig 
techniques, Wnce in the sweet' spot 
directly behirid'an enemy the fyliy 
charged close ccftrii^at weapons will 
deliver a fatal blow^ ^^ ^ 

The close combat weapons o^^rs also be 
used in melee attacks but their 
eR'ectiveness is much reduced. 




r 



this Is more than compensated for by the 
high rat;e oF fire and maneuverabEIEty. 



Tlie pistols and iiandguns oFFer a wide 
range of power, capacity, and caliber. 
.*??^^ Easily concealed and once silenced, the 
pistol can be one of the most effective 
tools in Hitman's arsenal. When used 
akimbo, the pistols can pack a high level 
oF firepower. Clip capacity and accuracy 
over distance are the main drawbacks Ibr 
the handgun class. 

Sub-Machine Guns (SMG) 





Typically issued to commando forces in 
the military, the sub-machine guns tire 
.■^rnall, lightweight and often utilize pistol 
ammunition. Designed for use in close 
quarters, SMG's are oFten inaccurate but 



The military designed assault riFles were 
designed with Fire support and combat 
over dlstarices oFup tx> 300m In mind. 
The rifle is in Its element when used 
outdoors aiid over distance. Siiigle shot 
and burst fire are a necessity if accuracy 
is to be sustained. 



45 



17 




Devastatingiy powGrliil at close rarije, 
the shotgun is defined by ics 
characteristics of liaving a sjnooth bore 
ariti firing 'sliot' from an expfosivc 
cartridge. Designed for close coimbat 
situations the shotgun is mainly used by 
Iciw en force meru- cigencies and as a 
hunting weapon. 

Machine Guns 



In the hands oF trained professional, the 
sniper rifle is perhaps the most powerful 
of all projectile weapons. Offering 
precision and accuracy over long 
distances, tiie sniper rifie can be used to 
eliminate targets From a safe position. 

The W2000 Sniper Rifie is Hitman's rifle 
of choice and comes silenced and is 
concealable within It's own briefcase, 



Excellent for surveillance and spying on 
targets from a distance. 




Note. Crouching whilst aiming will 
Improve the accuracy and reduce the 
movement of the rifie in Hitman's 
hands. 



^Aap 


P^ 



When worn in a dark environment the 
night vision goggles will amplify the 
light levels allowing navigation through 
darkened areas. Normally conHned to 
military use the NVG will draw suspicion 
If niotlced by guards or civilians. 



hllLmaii comes equip]3ed with a map of 
his surroundings at all times. Planning 
your route can often prevent unwanted 
surprises and will often reveal hidden 
access points. . 



Fully automatic, low-caliber and capable 
oF rapid fire, the nicichine gun is 
deslgt^ed tq provide suppressing c< 
fire more chaji aim and ac 



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HINTS AND TIPS 

• Proper planning will always 
increase the chances of making a 
successful hit. Spend your time on 
surveillance and try changing your 
approach If your current plan isn't 
working, 

■ High caliber ammunition will 
penetrate doors and obstacles. 

■ Sound is a Hitman's iriend. The 
sound of a loud music c^n often 
masii the sound of gunshots 
allowing the usage of firearms to 
go un noticed r 

■ Pay attention to the Threat Meter 
when accessing areas that are out 
of bounds. 



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